After Effects Pin Puppet
January 21, 2014 § Leave a comment
Thinking & Practice Tutorial 20/01/14
In this session we learned how to bring in a reference layer, how to create a rig for a character using pin puppet effect – by changing the rotation and pivot points and linking them together. First the files were downloaded and extracted and unlocked so they could be imported as jpegs into After Effects using ‘File > Import’ and making sure they were not uploaded as a sequence.
A folder called ‘Run’ and a folder called ‘Walk’ were created, then the files were dragged and dropped into the different folders before being dragged into a new composition so they could be altered. Then, going into Composition > Composition settings, the frame rate was set to 24. The composition was shortened to 3 frames and drag each frame out one after the other. The composition was then saved as ‘Walk’ and actions were repeated for “Run’, however only using 16 frames per second as it is intended to move faster than the walking animation.
A new composition was created again, the aspect ratio was locked after unlocking it and changing the values to 960 x 540, 24 frames per second, and 1 second of duration. An Illustrator file was imported as a composition onto a new white background. Once opened, the composition background was changed to white and dragged to the bottom under all the other layers. This file was made up of individual layers.
The layers were then re-ordered as follows: right limbs, body, left limbs. All the layers apart from the body were selected and linked to the other layers using the pick whip or the drop down menu. The anchor points were moved to the end of each limb using the pan behind tool.
After this, each layer needed to be moved into position. Some of the layers needed to be linked up in order to maintain continuity throughout the animation. The last frame was deleted each frame had to be altered by moving the limbs to co-ordinate with the images in each frame. Once done accurately and the background was removed, playing the composition created a fairly accurate walking animation