Introduction to 3D – Cinema 4D

February 10, 2014 § Leave a comment

Thinking & Practice Tutorial 10/02/14

Today we were introduced to cinema 4D and were shown some of the basic principles of the software.

Cinema 4D allows artists the ability to add materials, textures, lighting to objects and animate characters and objects in a more realistic way. It also has sculpting integrated for modelling. One thing that sets it apart from other 3D animation software is that it has a fully integrated physics and dynamics system. It also has a direct connection with After Effects which allows you to work seamlessly. Freehand drawing tool gives you access to beziers and can create shapes. These are parametric shapes where you can change size.

When opening the software you are presented with a perspective window. If you create a cube you can create a simple animation. Move the timeline cursor to zero then go to object > parameters > position. Set the parameter to -200. There is a dot next to each value – this is like the stopwatch in After Effects. It animates whatever element you are looking at. Control click and move the object to animate it.


You can add a bend modifier to an object to distort the shape. If you go to bend parameters and add it to an object, you can change the angle, stretch it, etc (These are all animatable).

Screen Shot 2014-02-10 at 14.05.00 Screen Shot 2014-02-10 at 14.09.46


The materials tool allows you to add colour or texture to an object. You can add reflection, luminance, speculation, and colour. Once rendered, you can see it appears shiny and reflective. You can add maps to an object and enhance the shadow.


If you add a camera, it automatically creates a viewport which you can set a target for. From this you can see where the camera is and change its position as it is movable.


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