Cinema 4D: Objects & Splines

February 18, 2014 § Leave a comment

Thinking & Practice Tutorial 17/02/14

Screen Shot 2014-02-17 at 13.57.06 Screen Shot 2014-02-17 at 14.06.32 Screen Shot 2014-02-17 at 14.10.21 Screen Shot 2014-02-17 at 14.12.52

To day we learned a bit more about Cinema 4D and the tools it has to create 3D animation.

We created a cube. In the object tag you can click and drag to change size. If you want to make an adjustment with one of the dialogues, and want to change it back to its default shape, right click on the arrows and it will return to default settings. When you change the number of segments, it doesn’t show up in the window at first. To solve this, go to ‘Display > Gouraud Shading With Lines’ – this shows how many polygons there are within the cube. The fillet setting adds rounded corners which can be useful for enhancing the appearance. Reducing the subdivision and the radius creates a soft edge around the cube. Without this, when rendered the object will have sharp edges – realistically this gives 3D software away.

We then created a sphere.If you use ‘Render Perfect’ when the amount of segments inside the spehere are reduced, when rendered it will still appear as a fully smooth sphere. Uncheck ‘Render Perfect’, and then it will show up rendered with as many segments as stated.

Another thing we were shown was done once we drew a circle. You can make an elipse,  which gives an x and y radius; you can also make a ring with an inner and outer radius, and can change the plane it lies on (x or y). Creating a rectangle will automatically make it the same dimensions as the circle. You can alter its width and height in the object tag. When adding text, you can change the text, alter the font, alignment, height and spacing. Drawing lines is similar to in Illustrator – click, click then drag to make a curve or to create a bezier. With splines you have to be careful how you change the nature of the curve. Often it is better to work in the x or y axis. Splines don’t render on their own. Adding an extrude to an object (ie a circle) to make it 3D enables you to make it hollow by using a cap. Sweep objects take two splines – a construction spline, which you can then place a section upon.


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