Cinema 4D: Materials & Lights

March 17, 2014 § Leave a comment

Thinking & Practice Tutorial 17/03/14

Screen Shot 2014-03-17 at 23.07.03

We continued with our introduction to cinema 4D. I created an environment to experiment with by going to Floor > Create Floor > Environmental floor. I also added a background object, which doesn’t show up in our window initially. With the two objects I created a material to go on them, by going to Create > New Material and set a standard white colour and dragged it onto the floor and background. With the floor selected we added a compositing tag and turned on ‘compositing background’ which shows up as a flat white background when rendered.

Once a light was created, I added co-ordinates to it. I positioned it at 600, y 1000 and z -1000. The main light will cast shadows on the scene. By going to light > general > shadows, then mode > view settings and ensure ‘view’ is selected, it enables us to view the shadows in the viewport. Then, going into the object creation tab and creating a sphere, you can adjust the shadow of the object – the lower down the sphere is, the longer the shadow appears. I then added a material for the sphere – for which I applied a red shade.

Adding a reflection and a texture map gives a gradient to the reflection. The more objects in the environment, the more you see reflected in the sphere. Adding a noise texture overrides the colour – this can easily be changed by using the sliders in the options panel. You can also change the contrast within these options.


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